ingame into the mmorpg client battle catchchallenger crafting

I'm working hard on version 3, the look is very nicer:
I'm improving the support of IPv6 and I will try http 3 to improve even more the speed.
I'm colaborating with Confiared to implement free server for few player when the memory optimized version will be better. <200KB by server and <1KB by player.
The client code will be cleaner, some features will be disable to improve the coding speed for now.