CatchChallenger project


CatchChallenger logo

This game is a independent MMORPG, Lan game and a single player game. You have fight, farming, explore, crafting, trading, management, competition... and you are free to play in you style.

It's a pixel art and old school game. Our work is concentrated on the gameplay, creativity, performance and self hosting. The income is to paid the developing and the artwork. The game is fully open source (GPL3).

The game have no real time. That's give clear advantage on 3G/wifi connexion or into the tiers world. You can play Player vs Player, Team vs Team, your team can own city and clan hall.

This project offer a scope to developing new technologies, innovate and analyze into the area of networking, cryptography, compression of datas, cloud/cluster/server/client, performance and protocol.




News

Hi,

With the version 2.0.4.0, you have some bug, sorry for that's.
I'm internally change lot of stuff to improve the global stability (update Qt version). Now the protocole and server support the following monster, zlib partially dropped, xz totally dropped, replaced by zstd.

Cheers,


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