ingame into the mmorpg client battle catchchallenger crafting

We are preparing the version 2.2.
  • Better web site (with profile and social widget)
  • Better content (tileset, monster, map, player)
  • High availability server cluster
  • More automated control to detect more bug and fix it
We are making the changes to prepare the version 3.0, split and clean the client code. Planed for version 3:
  • Have very better and more modern client GUI
  • Use lib/framework/engine oriented game
  • Do web client with web assembly
Buy the game if you wish support it.