The monitoring is done by 2 ways: The server/cluster part (RAM/CPU/HDD...) and via specialized tools for CatchChallenger.
The server monitoring tools like nagios/munin/zabbix, allow check the nominal serveur status. I don't will details it here because you have all the information on internet.
The specialized tools slow control the part specific to CatchChallenger:
- The status of each node checking the protocol (is all the game and login server is up)
- The backup
- The database replication
- The mirror status and control the content is exactly the official content
- This is coupled with automated tools which control the full connectivity by connecting on login server, select and connect on game server.
- The game server up and disconnected and their load in real time.