Client requirements

From CatchChallenger wiki
Jump to: navigation, search

Hardware

Cpu

  • Intel Atom should work
  • Core2duo or more modern work

Memory

  • 32MB should work
  • 128MB is optimal (depands on the datapack)

Graphics card

  • No graphics card required, because all the game run in software
  • OpenGL 2 can be used to accelerate the render, but is optional

Software

OS

  • Windows since Windows 7, 32Bits or 64Bits (game in 32Bits)
  • Linux
  • Mac 10.8+

Target

Similar game worked on this hardware:

  • CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory.
  • Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU).
  • Resolution: 240 × 160 pixels (3:2 aspect ratio).