CatchChallenger project

CatchChallenger logo

This game is a independent MMORPG, Lan game and a single player game. You have fight, farming, explore, crafting, trading, management, competition... and you are free to play in you style.

It's a pixel art and old school game. Our work is concentrated on the gameplay, creativity, performance and self hosting. The income is to paid the developing and the artwork. The game is fully open source (GPL3).

The game have no real time. That's give clear advantage on 3G/wifi connexion or into the tiers world. You can play Player vs Player, Team vs Team, your team can own city and clan hall.

This project offer a scope to developing new technologies, innovate and analyze into the area of networking, cryptography, compression of datas, cloud/cluster/server/client, performance and protocol.


As each year I go expose to meeting where I live (bolivia), and other meeting (conasol, flisol, pgday, ... all related with opensource software, hacking, technologie).
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Some time is on security, some time on IT, server, cluster, ... my talk go from compression, crypto as protocol, file format, OS, FS... this year is focused on CatchChallenger, most of the content is on the wiki.
I'm a sponsor of this event too.


Against the other MMORPG: