CatchChallenger project

CatchChallenger logo

This game is a independent MMORPG, Lan game and a single player game. You have fight, farming, explore, crafting, trading, management, competition... and you are free to play in you style.

It's a pixel art and old school game. Our work is concentrated on the gameplay, creativity, performance and self hosting. The income is to paid the developing and the artwork. The game is fully open source (GPL3).

The game have no real time. That's give clear advantage on 3G/wifi connexion or into the tiers world. You can play Player vs Player, Team vs Team, your team can own city and clan hall.

This project offer a scope to developing new technologies, innovate and analyze into the area of networking, cryptography, compression of datas, cloud/cluster/server/client, performance and protocol.


Sorry for all this time without news, I put more public the version 2 by passing the software and server at this version. Now your can test it.
In sort terms, the version 2 give to you:

To report bug, please add a way to do it, and test this way. I will try stabilise better for the 30 july 2016.

EDIT: 27 july 2016: The core of the game is mostly functional. Lot of important feature is missing (internal as external like icon, audio, ...), from now I will increment the version number.


Against the other MMORPG: