CatchChallenger project

CatchChallenger logo

This game is a independent MMORPG, Lan game and a single player game. You have fight, farming, explore, crafting, trading, management, competition... and you are free to play in you style.

It's a pixel art and old school game. Our work is concentrated on the gameplay, creativity, performance and self hosting. The income is to paid the developing and the artwork. The game is fully open source (GPL3).

The game have no real time. That's give clear advantage on 3G/wifi connexion or into the tiers world. You can play Player vs Player, Team vs Team, your team can own city and clan hall.

This project offer a scope to developing new technologies, innovate and analyze into the area of networking, cryptography, compression of datas, cloud/cluster/server/client, performance and protocol.


Today we have passed the 1500 commit cap on the software to prepare the version We plan protocol change, mean you need update your client when it will be released.
At the program, it's remake of database management to have better query bug detection, better security, better internal API, better performance.
This new version will include lot of bug fix, more control, and extends some features.


Against the other MMORPG: