CatchChallenger project

CatchChallenger logo

This game is a independent MMORPG, Lan game and a single player game. You have fight, farming, explore, crafting, trading, management, competition... and you are free to play in you style.

It's a pixel art and old school game. Our work is concentrated on the gameplay, creativity, performance and self hosting. The income is to paid the developing and the artwork. The game is fully open source (GPL3).

The game have no real time. That's give clear advantage on 3G/wifi connexion or into the tiers world. You can play Player vs Player, Team vs Team, your team can own city and clan hall.

This project offer a scope to developing new technologies, innovate and analyze into the area of networking, cryptography, compression of datas, cloud/cluster/server/client, performance and protocol.


Due to lack of funds I need work to eat, but I will start ISP and datacenter service (PaaS) in Bolivia (Santa cruz de la Sierra).
I will use the experience acquired into CatchChallenger (CatchChallenger have a full cluster running for the production and dev), my experience into routing, IPv6, OS (Linux), sys admin, backup, database, dev, into electricity and electric to release this project.
The company will be funded under the name Confiared, VPS (PaaS), dedicated server, datacenter, I hope live to this project and stop with this difficulties to eat.
Thanks to the partners I have this for Ultracopier and CatchChallenger project (more info on the wiki of CatchChallenger):

Now CatchChallenger have 5 years, continue to grow and improve. The server remain up, the version 2 is out since some time. Some other present is in preparing.


Against the other MMORPG:

 VPS without connectivity problem, into bolivia, PaaS, backup and more solution   IPv6 full support   Ultracopier is free and open source software licensed under GPL3 that acts as a replacement for files copy dialogs. Main features include: play/pause, speed limitation, on-error resume, error/collision management ...